Glossary
Shared language for high-tier open fantasy
Working definitions so your table argues about choices, not vocabulary.
Epic SRD writes in a high-tier referee register: concrete procedures first, lore tourism second, and zero invented prices. Cross-check historical usage via SRD when a term has drifted across editions.
- Legendary resistance
- Boss tools that eat failed saves.
- Lair action
- Environmental turns in boss sites.
- Mythic trait
- Phase changes that refresh a fight.
- Spotlight budget
- Ensuring every PC matters at high tier.
- Wealth by level myths
- Why treasure tables need judgment.
- Teleport logistics
- Travel assumptions that break sandboxes.
- Planar tourism
- High-tier setting expansion patterns.
- Retirement arcs
- Ending epics with dignity.
When you outline a session, write outcomes players can push toward, not a single railroad beat. For high-tier open fantasy, that usually means player-facing goals, one complication, and a calm exit.
Primary SRD creature tools and named essays beat anonymous 'epic tier broken' threads.
One-page house rulings for high-tier edge cases. Repeat calls get ink.
Primary SRD creature tools and named essays beat anonymous 'epic tier broken' threads.
Motifs can brief a night. They are not a shopping list you must empty onto the table.
One legendary toolkit, one lair beat, one spotlight pass—enough for a high-tier night.
Related desks in this neighborhood
SRD siblings and epicscrate neighbors share campaign tools when your party outgrows dungeon rooms.